StarCraft improved upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The device varieties available to each race determine its racial identification. The Protoss can discipline effective and costly warriors and equipment, when the Zerg rely on sheer numbers and speed to overwhelm their opponents.
The story focuses on the routines of three species in a Element of the Milky Way often known as the Koprulu Sector. Millennia right before any from the activities on the online games, a species often called the Xel'Naga genetically engineer the Protoss and later the Zerg in attempts to make pure beings.[11][12] These experiments backfire as well as the Xel'Naga are mostly wrecked with the 킥복싱 Zerg.[twelve] Hundreds of years in advance of the start of StarCraft in 2499, the hardline Intercontinental governing administration of Earth, the United Earth Directorate (UED), commissions a colonization application as part of a solution to overpopulation.